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I took the sculpt into Zbrush, duplicated the sub tool, Zremeshed it, subdivided it a few times and projected the details across creating an easily poseable model. I had a situation recently where I wanted to dramatically pose a 20 million poly sculpt in 3DCoat and it was proving problematic. Zremesher is really nice though and I do prefer it over 3D Coat's Autopo.
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UV mapping also works really well and really fast in 3D Coat compared to Zbrush. Zbrushes Dynamesh still feels clunky in comparison. Less menus getting in the way, less to think about and working with voxels feels like true sculpting freedom. I absolutely love the multi-level sculpting in Zbrush but find 3D Coat way quicker to just 'create' in. I think both programs have their strengths and weaknesses but they work really well together.
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